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The Aquarium Park

The Aquarium Park

Next stop, the Aquarium Park. This underwater attraction is the perfect place to commune with sea life and hopefully get chummy with a shark.
~ Dr. Eggman about the Aquarium Park area.

The Aquarium Park is an aquarium-like oriental-themed park that is one of the fantastic attraction areas of Dr. Eggman's Incredible Interstellar Amusement Park and the fifth stage in Sonic Colors. It is an oriental-themed level (similar to Chun-nan/Dragon Road in Sonic Unleashed) set near and under water. When Sonic falls into the water, instead of losing a life, he switches to side-scrolling view and can move around in the water.

An interesting feature here is that Yellow Drill can be used underwater (although the music is different, and is instead referred to by Tails as the "Torpedo form"). Crabmeats and samurai-themed Egg Pawns make their appearance here, as well as a Giant Crabmeat resembling the Interceptors from Sonic Unleashed that chases Sonic through a tunnel. No new Wisps are learned here, but Yellow Drill is used extensively here in the form of a torpedo. It also had a sushi bar, aptly named the Bucket O'Sushi, although Tails implies when rendezvousing with Sonic that the seafood prepared there was terrible (going as far as to say "His cruelty knows no bounds"). There is a boss encountered in Aquarium Park, a fleet admiral-like robot minion of Doctor Eggman named Admiral Jelly.

Act 1

Wii version

Act 1 starts with Sonic slowly descending into the water park and landing inside a winding tube that leads to the entrance of the park. A spectacular view of the oriental above-ground scenery Aquarium Park has to offer is displayed as Sonic blazes down a long path in Quick-Step mode through the aquatic town near the water. Throughout the stage Sonic attains the opportunity to view the wonderful world under the sea by diving into large pools of water filled with all sorts of marine life, plants, and oriental structures. After crossing the ocean, Sonic lands on a slowly descending platform with Egg Pawns dropping from the sky. Afterwards, Sonic must Quick-Step to avoid the large water capsules in his path and smash large metal crates into the rows of Egg Pawns blocking his way. Sonic is then lead to small pool of water where the Goal Ring resides. The Cyan Laser and more prominently, the Yellow Drill, are the wisps found in this act. Sonic must use their powers to reach new areas in the stage. Instead of being used for digging, the Yellow Drill is used underwater to transform Sonic into a rocketing torpedo.

Nintendo DS version

The Nintendo DS version Aquarium Park looks almost identical to the Wii, albeit fully 2D side-scrolling gamplay. The Wisps used here are Cyan Laser and Yellow Drill, but like the Wii version the Drill is only used underwater as a torpedo. While underwater, different gimmick are seen. One of which is a swimming circle of fish, which Sonic can grab onto and fling himself off (usually to another fish circle). There are also special Cyan Laser gimmicks in which Sonic can enter as Cyan Laser and come out in four different strands, destroying enemies, then going into an end one and returning to normal Cyan Laser.

Act 2

Wii version

Act 2 starts with Sonic racing along collapsing platforms players will find. The only Wisp here is the Blue Cube. Using it players can walk on otherwise uncharted territory to find red rings; in this act you can't go on the ground, you are only jumping across floating platforms to get towards the goal.

Act 3 (Wii Only)

Act 3 starts with Sonic stretching by one of the large pools after he gets going he find platforms with fans underneath them. Here players will have to navigate treacherous waters while being push downward by currents produced by the fans. The only Wisps here are the Orange Rocket and Purple Frenzy.

Act 4 (Wii Only)

Act 4 begins with Sonic jumping on a spring to get to a corkscrew pathway. While running down this pathway Sonic encounters a massive robot resembling a lobster that is similar to the Interceptor from Sonic Unleashed, known as the Giant Crabmeat. After escaping it's clutches, Sonic runs through more of the structures using the Cyan Laser and the Yellow Drill to go through the act. In this part of Aquarium Park, Sonic has to go through areas with more water. Sonic then ends the level by running down a steep grade while being chased by the Giant Crabmeat from beginning of the stage. After reaching the bottom of the grade, the Giant Crabmeat collides into the ground and explodes, leading Sonic to break open a Wisp Capsule.

Act 5 (Wii Only)

Act 5 is relatively short. Players come across yellow tri-springs which keep up with Sonic's movements only from left to right. If Sonic moves from right to left the spring will continue on its path. There are no Wisps in this act.

Act 6 (Wii Only)

Act 6 begins with Sonic on a short, narrow platform leading him directly underwater. Here Sonic uses the Yellow Drill to maneuver his way through tunnels, against currents, and avoiding spikes. After exiting the body of water, Sonic comes across a large, beautiful waterfall that leads to a section that utilizes the Green Hover Wisp to reach different sections of the stage. Sonic then comes across a room filled with Egg Pawns and Crabmeats which he must defeat before advancing further into the stage. Sonic is then lead to another large body of water where he must dodge killer eels before reaching the Goal Ring.

Act 6 also features shoals of small, orange fish which help Sonic when he passes through them. They allow him to take one hit from enemies without losing rings or dying and also stop him drowning. This makes their effect comparable with the Water Shield from Sonic 3 & Knuckles. However they will leave Sonic after 20 seconds or when he resurfaces, whichever comes first. If the drowning timer had already started before coming into contact with the fish, it will restart from 5.

Doctor Eggman's Quotes

At various points during the stage, Doctor Eggman's voice is heard in the background over a loudspeaker as he occasionally makes the following announcements. He says the following phrases:

Remember to try out the new and improved waterslides! Now with 20% less raw sewage!
~ Dr. Eggman about the Aquarium Park's waterslides.
Welcome to the exotic aquarium! Any water you may notice on the floor is the result of our diligent house cleaning staff's mopping! And not evidence of a dangerous leak in the- oh heck with it! RUN FOR YOUR LIVES!
~ Dr. Eggman to all his guests and customers at the Aquarium Park.
Please avoid breaking the glass, as it's the only thing between you, and 10 million gallons of freezing wet death.
~ One of Dr. Eggman's rules for the Aquarium Park.
To avoid embarrassing hickies, please refrain from arm wrestling the octopi.
~ One of Dr. Eggman's rules for the Aquarium Park.
Water you waiting for? Climb aboard the exotic aquarium for a boatload of- Argh, who writes this drivel?" (Orbot) You do, boss." (Dr. Eggman) Oh you're right, I do! Ha ha, I'm hilarious!"
~ Orbot and Dr. Eggman making the next following announcement at the Aquarium Park.
Enjoy the rides, and remember, in case of an emergency your seat cushion may be used as a floatation device. It won't actually float, but you can use it as one.
~ Dr. Eggman about one of rides featured at the Aquarium Park.
Arr mateys, experience the honest denizens of seven seas in Capt'n Eggman's amazing underwater aquarium! (This is really embarrassing.)
~ Dr. Eggman to all guest and customers at the Aquarium Park.
In the unlikely event of an emergency, please find the nearest escape pod. For anyone not named Eggman, your escape pod can be found back at the planet still being assembled in the factory.
~ One of Dr. Eggman's "rules" at the Aquarium Park.
The mighty ocean, cradle of life, trivialized for your amusement at Eggman's Incredible Interstellar Amusement Park.
~ Dr. Eggman (about the Aquarium Park at Dr. Eggman's Incredible Interstellar Amusement Park.)

Gallery

Trivia

  • The acts in the Aquarium Park seem to take place under large domes underwater.
  • The Aquarium Park and the Sweet Mountain share similar bosses with similar attacks and minions and similar names Captain Jelly and Admiral Jelly as in Jellybean and Jellyfish respectively.
  • Judging by the order of the cutscenes appearance in the Options Satellite, it is possible that the Aquarium Park is the official fifth world, or zone in Sonic Colors.
  • When you go underwater the music muffles.
  • The music heard when viewing the map of this area is a remix of the music from Act One.
  • In Sonic Generations, Modern Chemical Plant and Modern Seaside Hill borrow several elements from this stage, such as pushing blocks, skydiving, going underwater and running on water.
  • This zone is one of the only 2 zones (the other is Terminal Velocity) that don't have new Wisps (although the Yellow Wisp gains a new use here underwater).
  • There is a glitch in Act Six, where Sonic is walking in very shallow water. If a Crabmeat fires a missile at Sonic, if the player can get the missile to go through the light posts, pots, etc., it will make repeated explosion sounds, and the pot will appear to explode, but both it and the missile will remain intact, and the missile will keep moving.
  • In the Nintendo 3DS version of Sonic Generations, Act One's music is "featured" in the sound test.
  • In the videogame Sonic Lost World, Act Three of Tropical Coast bears resemblance to the Aquarium Park.

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